| Name: | Nature: | Generation: |
| Player: | Demeanor: | Haven: |
| Chronical: Millenium Saga_V | Clan: | Concept: |
Name- This is the name your character goes by. Exp: Johnathan Ner'wes/Harpie (The Harpie part is the nickname your character goes by, if *any* nickname is given.)
Player- Your name.
Chronical- This has already been set.
Nature- This is the nature of your character. how he is deep
down inside his dead heart.
Demeanor- This is the way your character acts towards everyone
else. Who he is publicly.
Here is a list of Natures and Demeanors
Architect- You build a better future.
Autocrat- You need control
Bon Vivant- Life is for pleasure
Bravo- Strength is all that matters
Caregiver- Everyone needs nuturing.
Celebrant- You exist for your passion
Child- Won't somebody be there for you?
Competitor- You must be the best.
Conformist- You follow and assist
Conniver- Others exist for your benifit.
Curmudgeon- Nothing is worthwild
Deviant- You exist for no one's pleasure but your own.
Director- You oversee what must be done.
Fanatic- The cause is all that matters.
Gallent- You're not the showstopper, you're the show!
Judge- The truth is out there.
Loner- You make your own way.
Myrtyr- You suffer for the greater good.
Masochist- You test your limits every night.
Monster- Your damned, so act like it!
Pedagogue- You save other's through knowledge.
Penitent- Past acts must be atoned for.
Perfectionist- Nothing is good enough.
Rebel- You follow no one's rules.
Rogue- Those who can, win. Those who can't, lose. You can.
Survivor- Nothing can keep you down.
Thrill-Seeker- The rush is all that matters
Traditionalist- As it has always been, so it shall be.
Trickster- Laughter eases the pain
Visionary- There is something beyond all this.
Clan- This is where you pick the clan you are in. Due to the purpose of this game, characters can only choose Camarilla clans.
You have Choises between clans, the link on the names are descritpions
about each Clan.
Brujah
Gangrel
Malkavian
Nosferatu
Toreador
Tremere
Ventrue
Generation- This is decided by the StoryTeller.
Haven- Where your character sleeps during the day.
Concept- This is what your character did for a living before
he was Embraced.
You have 15 dots to spread amoungst your Attributes, also, you get
one dot in each free (Does not count against you). Vampires of the Nosferatu
clan however, get no dots on Apperance, and it cannot be updated.
Physical |
Social |
Mental |
| Strength: * | Charisma: * | Perception: * |
| Dexterity: * | Manipulation: * | Intelligence: * |
| Stamina: * | Apperance: * | Wits: * |
TALENTS |
SKILLS |
KNOWLEDGES |
| Alertness | Animal Ken | Academics |
| Athletics | Crafts | Computer |
| Brawl | Drive | Finance |
| Dodge | Etiquette | Investigation |
| Empathy | Firearms | Law |
| Expression | Melee | Linguistics |
| Intimidation | Performance | Medicine |
| Leadership | Security | Occult |
| Streetwise | Stealth | Politics |
| Subterfuge | Survival | Science |
in this step, you have Backgrounds, Disciplines, and Virtues. These
will be explained.
Backgrounds- You get five dots to distribute. here is a list of backgrounds you may choose.
Allies- Human confederates, usually family or friends
Contacts- Sources of information or limited influence
Fame- How well known your character is known amoung other people
Generation- How far removed from caine you are (Decided by ST)
Herd- The vessals to which the character has free and safe access
Influence- Your character's political power within normal society
Mentor- An aware person or group that advises and supports your
character
Resources- Wealth, belongings and monthly income
Retainers- Followers guards, and servants
Status- Character's standing in undead society
Disciplines- These are the the powers vampires possess. These are clan related, in the Camarilla section under Clan Disciplines. You have three dots to put on all three desciplines your clan has; put two on one, and one an another, or put all three on one discipline
Virtues- These Consist of Conscience, Self-Control, and Courage.
These are the moralities of your characters. You automaticly get one dot
in each Virtue, and seven dots to distribute
Virtues |
|
| Conscience | * |
| Self-Control | * |
| Courage | * |
Conscience- The voice in your mind that tells you what is right, and what is wrong.
Self-Control- How well you can control your hunger, and keep the beast at bay.
Courage- This is the ability on how long your character can withstand
fire, Sunlight and other things vampires dread.
Merits/Flaws- Are the marits and flaws of your character. Derangments are another good word for it. Please ask your storyteller on what you could use.
Humanity- This is the trait that shows how much Humanity your
character has left. It is equal to your Conscience+Self Control
Humanity |
Willpower- The willpower your character has to keep on going,
or to commit himself to something. The top shows how many Willpower you
have left for dice rolls, and the bottom is your main. Roll a 10-sided
dice to get the bottom number of Willpower.
Willpower |
| ******* (After Rolling a seven on a tensided) |
Blood Pool- Blood pool is the blood your character has in their
system, you can use it to spend on making yourself look human. (keep warm,
breath etc), and can be used to use your Disciplines. You automaticly loose
one every night. The only way to get Blood points back, is by -You guessed
it- drinking the blood of kine or animals
Blood Pool |
List:
Attributes- 5 per dot
Ability- 2 per dot
Discipline-7 per dot
Background- 1 per dot
Virtue- 2 per dot
Humanity- 1 per dot
Willpower- 1 per dot.
For more information, goto the White-Wolf Quick Creation page.