Character Creation

Step One

    The first step is to create the basis of your character, and set a name, Nature, Demeanor, Clan, Generation, Haven, and Concept.
 
 
Name: Nature: Generation:
Player: Demeanor: Haven:
Chronical: Millenium Saga_V Clan: Concept:

Name- This is the name your character goes by. Exp: Johnathan Ner'wes/Harpie (The Harpie part is the nickname your character goes by, if *any* nickname is given.)

Player- Your name.

Chronical- This has already been set.

Nature- This is the nature of your character. how he is deep down inside his dead heart.
Demeanor- This is the way your character acts towards everyone else. Who he is publicly.
Here is a list of Natures and Demeanors

Architect- You build a better future.
Autocrat- You need control
Bon Vivant- Life is for pleasure
Bravo- Strength is all that matters
Caregiver- Everyone needs nuturing.
Celebrant- You exist for your passion
Child- Won't somebody be there for you?
Competitor- You must be the best.
Conformist- You follow and assist
Conniver- Others exist for your benifit.
Curmudgeon- Nothing is worthwild
Deviant- You exist for no one's pleasure but your own.
Director- You oversee what must be done.
Fanatic- The cause is all that matters.
Gallent- You're not the showstopper, you're the show!
Judge- The truth is out there.
Loner- You make your own way.
Myrtyr- You suffer for the greater good.
Masochist- You test your limits every night.
Monster- Your damned, so act like it!
Pedagogue- You save other's through knowledge.
Penitent- Past acts must be atoned for.
Perfectionist- Nothing is good enough.
Rebel- You follow no one's rules.
Rogue- Those who can, win. Those who can't, lose. You can.
Survivor- Nothing can keep you down.
Thrill-Seeker- The rush is all that matters
Traditionalist- As it has always been, so it shall be.
Trickster- Laughter eases the pain
Visionary- There is something beyond all this.
 

Clan- This is where you pick the clan you are in. Due to the purpose of this game, characters can only choose Camarilla clans.

You have Choises between clans, the link on the names are descritpions about each Clan.
 Brujah
 Gangrel
 Malkavian
 Nosferatu
 Toreador
 Tremere
 Ventrue

Generation- This is decided by the StoryTeller.

Haven- Where your character sleeps during the day.

Concept- This is what your character did for a living before he was Embraced.
 

Step Two: Attributes


You have 15 dots to spread amoungst your Attributes, also, you get one dot in each free (Does not count against you). Vampires of the Nosferatu clan however, get no dots on Apperance, and it cannot be updated.
 

Physical

Social

Mental

Strength: * Charisma: * Perception: *
Dexterity: * Manipulation: * Intelligence: *
Stamina: * Apperance: * Wits: *

Step Three: Abilities

For abillities, you have 27 dots to spread amoungst them. You may not go higher than three dots on one ability as of this stage

TALENTS

SKILLS

KNOWLEDGES

Alertness Animal Ken Academics
Athletics Crafts Computer
Brawl Drive Finance
Dodge Etiquette Investigation
Empathy Firearms Law
Expression Melee Linguistics
Intimidation Performance Medicine
Leadership Security Occult
Streetwise Stealth Politics
Subterfuge Survival Science

Step Four: Advantages


in this step, you have Backgrounds, Disciplines, and Virtues. These will be explained.

Backgrounds- You get five dots to distribute. here is a list of backgrounds you may choose.

Allies- Human confederates, usually family or friends 
Contacts- Sources of information or limited influence
Fame- How well known your character is known amoung other people
Generation- How far removed from caine you are (Decided by ST)
Herd- The vessals to which the character has free and safe access
Influence- Your character's political power within normal society
Mentor- An aware person or group that advises and supports your character
Resources- Wealth, belongings and monthly income
Retainers- Followers guards, and servants
Status- Character's standing in undead society

Disciplines- These are the the powers vampires possess. These are clan related, in the Camarilla section under Clan Disciplines. You have three dots to put on all three desciplines your clan has; put two on one, and one an another, or put all three on one discipline

Virtues- These Consist of Conscience, Self-Control, and Courage. These are the moralities of your characters. You automaticly get one dot in each Virtue, and seven dots to distribute
 
 

Virtues

Conscience *
Self-Control *
Courage *

Conscience- The voice in your mind that tells you what is right, and what is wrong.

Self-Control- How well you can control your hunger, and keep the beast at bay.

Courage- This is the ability on how long your character can withstand fire, Sunlight and other things vampires dread.
 

Step Five: Finishing touches

under this section you will find Merits/flaws, Humanity points, Willpower, Bloodpool, and Health.

Merits/Flaws- Are the marits and flaws of your character. Derangments are another good word for it. Please ask your storyteller on what you could use.

Humanity- This is the trait that shows how much Humanity your character has left. It is equal to your Conscience+Self Control
 
 

Humanity

Willpower- The willpower your character has to keep on going, or to commit himself to something. The top shows how many Willpower you have left for dice rolls, and the bottom is your main. Roll a 10-sided dice to get the bottom number of Willpower.
 
 

Willpower

******* (After Rolling a seven on a tensided)

Blood Pool- Blood pool is the blood your character has in their system, you can use it to spend on making yourself look human. (keep warm, breath etc), and can be used to use your Disciplines. You automaticly loose one every night. The only way to get Blood points back, is by -You guessed it- drinking the blood of kine or animals
 

Blood Pool

Now, you have 15 points to spend, We call them Freebie points.

List:
Attributes- 5 per dot
Ability- 2 per dot
Discipline-7 per dot
Background- 1 per dot
Virtue- 2 per dot
Humanity- 1 per dot
Willpower- 1 per dot.

For more information, goto the White-Wolf Quick Creation page.