Caine's childer are called
"The Damned," and no vampires embody this more than do the wretches of
Clan Nosferatu. While other vampires still look human and may travel in
mortal society, Nosferatu are twisted and deformed by the curse of vampirism.
To put it bluntly, the Embrace transforms them into hideous monsters. Unable
to walk among humans, Nosferatu must dwell in subterranean sewers and catacombs.
Other vampires revile Nosferatu, considering them disgusting and interacting
with them only when they must.
Because of this stigma,
however, Nosferatu are survivors par excellence. Few creatures, mortal
or vampire, know the city's back alleys and dark corners like the Nosferatu
do. Additionally, Nosferatu have refined the crafts of sneaking and eavesdropping
to fine arts; if anyone or anything has the latest dirt on mortal or vampiric
society, it is the Nosferatu. Finally, millennia of shared deformity and
abuse have fostered strong bonds among the monsters. Nosferatu forego the
squabbling and feuds ubiquitous to the other clans, preferring to work
in unison. You mess with one, you mess with 'em all - and that can get
messy indeed.
Aptitude: +1 with stealth. Nosferatu are natural sneaks and may add one die to all situations involving hiding, moving silently, or other stealth-related feats.
Advantage: Horrid Visage. Nosferatu are hideous creatures, but this can actually serve them in good stead. When first confronting potential opponents or prey (appearing from invisibility, stepping out in front of them, etc.), the Nosferatu may roll six dice (difficulty of the target's Psychic +2). If this roll succeeds, the opponent is so stunned with terror and disgust that he may take no action for one turn.
Weakness: Loathsome. As has been mentioned, Nosferatu are horrifically foul to look at, and not overly pleasant to boot. A Nosferatu's Social Trait is considered to be zero - though when intimidating others, he may substitute his Physical Trait for a Social Trait.
Clan Disciplines: Animalism,
Obfuscate, Potence