| Name: | Nature: | Prime. Virtue: |
| Player | Demeanor: | Creed: |
| Chronical: Millenium Saga | Concept: | Starting Con.: |
Player is your name.
Chronical has already been assigned. This is what all the sessions will be called. Same concept as "Campains" (SW RPG).
Nature is the way your character is deep down inside him/herself,
whereas, Demeanor is the way your character acts towards other, or shows
to everyone. A list is provided:
Addict- You're hooked on something or someone
Architect- You build a better future.
Autocrat- You need control
Bon Vivant- Life is for pleasure
Bravo- Strength is all that matters
Caregiver- Everyone needs nuturing.
Celebrant- You exist for your passion
Child- Won't somebody be there for you?
Conformist- You follow and assist
Conniver- Others exist for your benifit.
Curmudgeon- Nothing is worthwild
Director- You oversee what must be done.
Dreamer- You aspire lofty heights
Fanatic- The cause is all that matters.
Gallent- You're not the showstopper, you're the show!
Gambler- You play the odds in all things
Pedagogue- You save other's through knowledge.
Penitent- Past acts must be atoned for.
Perfectionist- Nothing is good enough.
Rebel- You follow no one's rules.
Rogue- Those who can, win. Those who can't, lose. You can.
Survivor- Nothing can keep you down.
Traditionalist- As it has always been, so it shall be.
Trickster- Laughter eases the pain
These are just suggestions as what you could use. You decide what
your person is, really.
Concept is what your character did before he was "Imbued", this can range from Buisness man to pimp. (Mercenaries, bounty hunters, and that sort are banned)
Primary Virtue is the virtue your character has. There are three,
which all creeds fall on.
Zeal Virtue: Avangers, Judges, and Defenders
Mercy Virtue: Redeemers, Innocent, and Martyrs
Vision Virtue: Visionaries.
Creed is the path at which your characters take against the monsters they now see. Basicly meaning that they follows different rules.
Avangers are the fighting force. They only have one solution to the war, against monsters and humans, and that is to destroy every last monster untill humans are free from their grip.
Defenders are the ones who defend people, places or things. They have a connection with that place, and do everything they can to protect them/there/it.
Redeemers are the the people who believe that the monsters (minus a few) may be redeemable, and brought back to humanity. Most redeemers have a sort of religion.
The Innocent are those who want to co-exist with the monsters, or study them. They are usually not very noticble to the monsters, and are usually thought to be normal.
Judges are the creed that makes the short term desisions of the group. They decide what they should do when they are out on the field.
Martrs throw themselves to the wolves to protect humanity. They are compasionate and loving towards humanity, and will die for humanity.
Visionaries are leaders and studiers of the hunters. They watch and learn, and make long term desitions. They are hunter insighters, and visionary aids.
Starting Conviction are the number of points your characters start out with. This is determined by what creed you are.
Avangers- 4 points
Defenders- 3 points
Innocent- 3 points
Judges- 3 points
Martyrs- 4 points
Redeemers- 3 points
Visionaries- 3 points
The next section is your abilities list. These are your physical,
mental, and social stuff. here is an example of what the Abilities look
like.
Physical |
Social |
Mental |
| Strength * | Charisma * | Perception * |
| Dexterity * | Manipulation * | Intelligance * |
| Stamina * | Apperance * | Wits * |
Physical |
Social |
Mental |
| Strength **** | Charisma ** | Perception **** |
| Dexterity ** | Manipulation * | Intelligence *** |
| Stamina ** | Apperance *** | Wits * |
Next is the abilties. These are telents, skills and knowledges your
characters have. You may only put three dots on each for now, but later
you may put on extras.
Talents |
(mad)Skills |
Knowledge |
| Alertness | Animal Ken | Academics |
| Athletics | Crafts | Bureaucracy |
| Awareness | Demolitions | Computer |
| Brawl | Drive | Finance |
| Dodge | Etiquette | Investigation |
| Empathy | Firearms | Law |
| Expression | Melee | Linguistics |
| Intimidation | Performance | Medicine |
| Intuition | Security | Occult |
| Leadership | Stealth | Politics |
| Streetwise | Survival | Research |
| Subterfuge | Technology | Science |
Next, we will disscuse the Advantages part of the profile. Which covers backgrounds, edges, and Virtue points.
Backgrounds are contacts and friends your character has before being
Imbued. You have 5 points to distribute amoung any backgrounds listed and
that you want. Please, try and be relistic. Not everyone has connections
to firearms:
Allies- Nonimbued confederates, usually family or friends
Arsenal- Weapons and Equipment on-hand
Bystanders- Allies who witness the unknown but do not become Imbued
Contacts- Sources of information or limited influence
Destiny- Your character has fate apointed by higher powers
Exposure- Previous contacts with the supernatural and now usefull
as a weapon
Fame- How well known your character is known amoung other people
Influence- Your character's political power within normal society
Mentor- An aware person or group that advises and supports your
character
Patron- Ongoing contact with the heralds or other unknown forces
Resources- Wealth, belongings and monthly income
Next are "Edges" or powers that your character has. These will be given to you by the Storyteller (DaveMarts or DabeMaatsu) Edges have four different parts. Name, Creed, Level, and trigger. You can get other creed powers by having Virtue points in different areas. Example: Your main is Zeal, if you have Virtue points on Mercy, you may get a power that falls under the Mercy catagory.
The last thing on the Advantage catagory, are Virtues. Virtues determine
what edges you get, and at what levels. You can spend Virtue points to
gain edges, by checking it off. it ould take two Virtue points, to buy
a level two edge. Virtue points are awarded for how well you play that
catagory, and throw yourself into the hunt mission. EX: If your a Avanger,
and you see a monster, you wouldn't hesistate to get rid of it, and try
to kill it, not bothering what the others want, only wanting it gone so
humanity may prosper. You have three points to distribute amoung
the three Virtues. Rule of thumb: None of your virtues can
exceed over your primary. Meaning you cannot have two on mercy, and one
on Zeal, if your Primary Virtue is Zeal.
| Mercy | Vision | Zeal |
| 1. * | 1. * | 1. * X |
| 2. | 2. | 2. |
| 3. | 3. | 3. |
| 4. | 4. | 4. |
| 5. | 5. | 5. |
| 6. | 6. | 6. |
| 7. | 7. | 7. |
| 8. | 8. | 8. |
| 9. | 9. | 9. |
| 10. | 10. | 10. |
Then next is the MISCALLANIOUS lists. You have five catagories- Derangments, Conviction, Willpower, Health, and Experiance.
Derangments are the fears, phobias, personal disabvantagments, and mental status of your character. You may decide what they are.
Conviction points are your characters endurance for the hunt, and his energy reserve for using edges. Points for this depends on what creed you have. (List of points are located here) Also, when spending freebie points, you may only use them to a max of 8 dots total (Including preset dots).
|
|
| **** |
Your willpower is your character's inner drive and desire to succeed
at the tasks he undertakes. You automaticly start with three.
|
|
| *** |
Health is your characters health. Your character *IS* mortal, and can fall prone to any harm.
|
|
| Bruised | ||
| Hurt | -1 | |
| Injured | -1 | |
| Wounded | -2 | |
| Mauled | -2 | |
| Crippled | -5 | |
| Incapitated |
As a finishing statement, you now have 21 points to distribute amoung your Attributes, Abilities, Backgrounds, Conviction, and willpower. Here is a list on how you spend these points towards your abilities.
FREEBIE POINT COSTS
Attributes- 5 points per dot
Abilities- 2 points per dot
Backgrounds- 1 point per dot
Willpower- 1 point per dot
Conviction- 1 point per dot (max starting score of 8)
Thank you for your time, and efforts to put together a character. If
you need any help, please contact me at my e-mail
address.